February 9, 2016
Posted in psychotherapy, suicide, teen, video games
A great article from CGMagazine about whether violent video games encourage suicide ideation. I am quoted extensively in the piece.
According to the Canadian Mental Health Association, suicide is the second leading cause of death amongst young people in Canada; the statistic is the same over in the United States. While there are a multitude of factors that can contribute to suicide, an American study released in January found that action category videogames can play a significant role in suicide ideation and attempt. The study, published in the journal Cyberpsychology, Behavior and Social Networking
, found that individuals who played extensive hours of action games (which the researchers define as first-person shooter, fighting, sports, horror and crime/war-themed games) evidenced the highest Acquired Capability for Suicide, or A.C.S. This is defined in the study as traits (for example, a lowered fear of death and higher tolerance for both physical and emotional pain) that can both physically and mentally prepare one to make a lethal or non-lethal suicide attempt.
To Read More, click here: http://www.cgmagonline.com/2016/02/08/lets-talk-about-suicide-and-action-games/